I see "kids" crying for a reset because they want to get a chance they concider equal. But life isn't fair, and it's the same in every game, if you start later you have the disadvantage of time and a bunch of missed chances. Those who own strong event- and alchemy items most likely worked for them, either by winning the event or getting enough values amassed to buy them. If there are some who abused bugs, is it justified to punish all the others for that? And is it just to punish all the rules-abiding players, who don't have such items either, and actually do rp, only because some players grew strong by either working hard or abusing bugs?
I say it doesn't matter. Fix these bugs, and see to bringing balance by making new items craftable or give them out as event items. The game is about having fun and roleplaying. It's not about being strongest and to 'pwn'. Now if someone would give me a penny for every time I said that recently...
