Quote:
Originally posted by Ziro_Vitrudestec
Graal Kingdoms is supposed to be a player role-playing game, am I right?
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Exactly - so if someone wants to rp, he will and can, no matter what items are arround. If someone wants to annoy and pk, he will and can, no matter what items are arround. It's not the fault of the system. While there are some balance issues, which can be fixed in my opinion by making more armours craftable - maybe even mith - and do something about the spellcaster's disadvantage, you'll never get people to rp by forcing them. The job of an RP-Admin is crap, as a) you can't force people into certain characters if they don't make one of their own which they like, and b) you can't be everywhere to see and check what people are doing/sayins, plus you can't know whether they're rping properly just by looking at it without knowing the background.
Also, the only thing a reset would bring is that those who worked for their items and exp - not powerplayers, but average players who just do a map every now and then and like to farm, bake, roleplay and play the flute every now and then - are annoyed because it is taken from them. Sure, it's just a game, but you spent time on it, and you want to see the results. So, some will leave, and the newer players will celebrate - and powergamers among them will rival the old ones. Hence, all you'll get is new powergamers. It will do nothing about rping, and most of those screaming 'reset!' are new players who can't deal with the fact that those who played longer are of course better, no matter what. GK isn't about being stronger - it's about rping.