Thread: Ship...
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Old 12-27-2003, 07:38 PM
GoZelda GoZelda is offline
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Quote:
Originally posted by Ziro_Vitrudestec


*laughs at the comment about a "machine gun bow"*

Well, actually... to be realistic, the pistol would have to be a slow-shooter (1 smoky gunshot...then have to wait to cooldown or load or something)...and not cover as much distance as a bow can. In fact, it would be far too weak compared to dagger or sword (when you considered IWD's and such...) that has been upgraded just as much as the gun UNLESS the gun had some stats or features added to actually make it worth using. The pistol I have in mind would suck, the problem I see is not making it so it's not too powerfull, but making it so it's worth using and not just holding to look pretty.

Edit: And I think I see a solution. Instead of having a direct, short area of damage it cover, there should be a general area around the player that is the "damage area" when he fires the pistol. That is, imagine a triangle coming out of the player, and one corner pointing at the player...the area within that triangle is where the enemy can get hurt. So it's not just 1 tiny bullet you're aiming to hit the player, it's that general area (which gets all smoky from the gunfire...).
Yeah, the pirate-time gun used to be some sort of one-time-use, instant death short-range weapon.

Quote:
We already have machine gu... bows, firing faster than any bow ever could - too fast in my opinion. Such a weapon would not only not really fit GK as it is, it's also either be useless or way too powerful if only one person had it.
Heh, funny joke You're right, bows fire way to fast. Perhaps you should hold the mouse button for a while to improve the bow's damage (to get it to normal damage) or something alike.
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