Quote:
Originally posted by MrGannondorf
I think the command being clientside, too, would be a wonderfull idea! I hardly see how it could be a security hole, or a major slowdown the the game. Besides, it would be more efficient than its serverside version anyway.
I think the reason why whoever said it wouldn't be an "intelligent" idea is just afraid of clientside. Something alot of scripters need to know is when to clientside something and when to not. Thats why many servers are so laggy.
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I forget if this is true, but sendrpgmessage is telling the server to append text to the rpgwindow, which is controled by the server
moving this clientside, i can see it would still be possibile, but to display an rpgmessage to everyone, you would need to triggeraction serverside anyways, i believe its fine where its at.