Quote:
Originally posted by DarkShadows_Legend
It is:
NPC Code:
addtiledef imageName.ext,levelstart,type;
There is Types 0 (default) and 1 (New Order(like era)).
levelstart would be what the level names would start with.
So if you have it as eoa_ then it should work with all levels that start with eoa_
And the first part would just be the name of the tileset.
Simple eh?
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I think he did it right? He just didn't add the semicolon.
addtiledef tileset.png,wasteland_,1