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First, I'd rather not talk about additions like bridges when we're still at mumbling about the general system to be improved.
How about this - it should be easier to implement, methinks: when you level, the exp required for each level increases, as we all know. Also, the exp gained drops. My idea whould be this: first, make it so that you gain ac and speed for leveling agility and, say, cha for personality, to give these skill-groups a point. Also, make it so that the overall level also influences your strength for phys, magic and wisdom. Then, you add a system for these additions (all of them, wc for phys etc) that you only get it every few levels, the number increasing with each step. For examply, you get one each level till level 10, then you get one for 12, 14, 16, 18 and 20, then 23, 26, 29, 32 and 35, then 39 and so on. I think, while it sounds complicated, it might serve as a kind of loose gap, still allowing players to level and gain from it, but keeping them closer together. |