might this be related to the clientside tag ?
but if i want a level to be no playerkilling on a gmap,
and have that not affect surrounding levels, would it be
NPC Code:
//#CLIENTSIDE
noplayerkilling
or what?
I miss the simpler days of graal when an npc was an npc, client or server. I even had a car npc with server strings that would let one driver carry along other players anywhere on the server with the passengers not having to make any interaction. (old sanstrata years ago). it lagged a little bit but was not that bad.
those were the days!