Quote:
Originally posted by Lance
Except that part's got nothing to do with the shape of the NPC.
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Nothing to do with the shape of the npc?
Quote:
Originally posted by haunter
Is there an easier way to make setshape2 overwrite the tiles underneith the NPC than with attachplayertoobj?
ie: setshape2 2,2,{0,0,0,0,} over blocking tiles that allow you to walk over the NPC...
I know it can be done when using the other command with it... But is their an easier way? Because with attachplayertoobj the script has to be unique for each NPC... Is there a secret setshape3 or something? If not I think there should be... For us non-scripting type folk who use it for design reasons... (bridges and the like)
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Silly little Lance... the first post of this thread is SUGESTING a setshape like setshape2 but overides the tileboard like attachtoobj does. My post is agreeing with hunter, so therefore it has everything to do with the thread.
