Quote:
Originally posted by Kaimetsu
Creative Direction: Very few people mentioned this, but it's extremely important. The manager should be the designer for the whole world, not the developers. It's his job to make sure that the world is consistent and balanced.
Too many playerworlds suffer from creative stagnation. Nothing new, nothing interesting. That's why places like Oasis are always so enticing - they offer the Graalian something that they've never seen before.
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I'm flattered.
I know I'm not perfect, and I have a lot to work on still. Especially noting that your enthusiam of my management skills in the past was severly small, maybe non-existant. I've a lot to learn, I know.
I can't agree with the view that a manager does not need developer skills. No matter how well you envision your perfect playerworld, it will not exist unless you can make it happen. It's not impossible to maintain a good playerworld with no real development skills of your own. But the challenge is to keep the staff that you have, and make sure they stay active, and bring your vision to life. You can't consider yourself a good manager if you say, "Well, my playerworld would be great, but we don't have many staff so we aren't getting things done".