Quote:
Originally posted by haunter
There needs to be a balanced mix of both. It's great to have flawless levels, utterly efficent scripts, and gorgeous graphics, but it's kind of pointless if you are only getting those once in a blue moon.
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I'm not talking about the work that's produced, I'm talking about the developers.
Anyway, bad developers produce bad work. If it is to progress, Graal needs good work to put into its flagship worlds. The little playerworlds don't really matter as much.