Quote:
Originally posted by Kaimetsu
Well, technically NPCs can't be triggered while in loops - the events are accumulated and triggered in sequence. If you're talking about events occuring when the sleep pointer is set then you might be right, I've never been foolhardy enough to experiment with it.
|
I see. Hmm. Well, I tried my idea of setting the character NPC's id to a string and doing the callnpc loop and it resonded. Now if I can get it to stop running the for loop :x
*edit*
Its sort of working. Biggest issue right now is finding a way to make it ignore the last node it walked to when searching for a node that is not in the same direction.