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Old 11-05-2003, 12:06 AM
TheStivi TheStivi is offline
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Join Date: Sep 2002
Location: Germany - NRW
Posts: 78
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a Present for you :)

Yeah a little after Graaloween present for the kids rofl

My Bomy Script

but there are errors in onwall of waterfall "climbing" dont know how to say it XD

Its an weapon and works perfect online :
NPC Code:

//#CLIENTSIDE
if (timeout || playerenters){
hideimgs 100,400;
this.sittiles={0x2A9,0x2AA,0x2B9,0x2BA,0x467,0x468 ,0xD97,0xD98,0xDA7,0xDA8};
this.waterfall={0x464,0x463,0x464,0x463,0x467,0x46 8,0x471,0x472};
if (strtofloat(#s(client.isbomy))=1 && isweapon){
disabledefmovement;
if (this.hide=1){
setani bomy_hide,;
}
if (this.swim=1){
this.counter+=1;
if (this.counter=6){
putleaps 5,playerx+1.5,playery+2;
this.counter=0;
}
if (keydown(0)){
if (this.ymove>-0.8){this.ymove-=0.15;}
if (this.xmove<0){this.xmove+=0.05;}
if (this.xmove>0){this.xmove-=0.05;}
}
if (keydown(2)){
if (this.ymove<0.8){this.ymove+=0.15;}
if (this.xmove<0){this.xmove+=0.05;}
if (this.xmove>0){this.xmove-=0.05;}
}
if (keydown(1)){
if (this.xmove>-0.8){this.xmove-=0.15;}
if (this.ymove<0){this.ymove+=0.05;}
if (this.ymove>0){this.ymove-=0.05;}
}
if (keydown(3)){
if (this.xmove<0.8){this.xmove+=0.15;}
if (this.ymove<0){this.ymove+=0.05;}
if (this.ymove>0){this.ymove-=0.05;}
}
if (this.xmove<0){
if (this.xmove>-1){
this.xmove-=0.1;}
}
if (this.xmove>0){
if (this.xmove<1){
this.xmove+=0.1;}
}
if (this.ymove<0){
if (this.ymove>-1){
this.ymove-=0.1;}
}
if (this.ymove>0){
if (this.ymove<1){
this.ymove+=0.1;}
}
if (tiles[playerx+1,playery+2] in this.waterfall){
if (this.ymove<1.6){
this.ymove+=0.28;
}
}
else{
if (this.ymove>1){
this.ymove-=0.1;
}
}
this.newx=playerx+this.xmove;
this.newy=playery+this.ymove;
if ((onwall(this.newx+1.5,this.newy+1.5) || onwall(this.newx+1.5,this.newy+2.5) || onwall(this.newx+2.5,this.newy+1.5) || onwall(this.newx+2.5,this.newy+2.5)) && !(tiles[this.newx+1.5,this.newy+2] in this.waterfall || tiles[this.newx+1.5,this.newy+1] in this.waterfall || tiles[this.newx+2.5,this.newy+3] in this.waterfall)){
this.ymove=this.ymove*(-1);
this.xmove=this.xmove*(-1);
this.newx=playerx+this.xmove;
this.newy=playery+this.ymove;
}
if (onwater(this.newx+1,this.newy+2) || tiles[this.newx+1,this.newy] in this.waterfall || tiles[this.newx+2,this.newy] in this.waterfall || tiles[this.newx+1,this.newy+1] in this.waterfall || tiles[this.newx+2,this.newy+1] in this.waterfall || tiles[this.newx+1,this.newy+2] in this.waterfall || tiles[this.newx+2,this.newy+2] in this.waterfall || tiles[this.newx+1,this.newy+3] in this.waterfall || tiles[this.newx+2,this.newy+3] in this.waterfall){
if (tiles[this.newx+1,this.newy+1] in this.waterfall){}
else{
this.xmove=this.xmove*(-1);
this.newx=playerx+this.xmove;
}
if (tiles[this.newx+2,this.newy+1] in this.waterfall){}
else{
this.xmove=this.xmove*(-1);
this.newx=playerx+this.xmove;
}
this.swim=1;
}
else{
this.swim=0;}
playerx=this.newx;
playery=this.newy;
showimg 200,bomycompass.gif,screenwidth-60,20;
showimg 201,bomycompassdot.gif,screenwidth-39+this.xmove*5,41+this.ymove*5;
showimg 202,bomysom.gif,screenwidth-60,70;
this.speed=this.xmove*4+this.ymove*4;
showimg 203,bomycompassdot.gif,screenwidth-39+this.speed,75;
changeimgvis 200,4;
changeimgvis 201,4;
changeimgvis 202,4;
changeimgvis 203,4;
setani bomy_swim,;
}
if (this.swim=0){
if (this.xmove<>0 || this.ymove<>0){
this.outofwater=1;
setani bomy_swim,;
this.freeze=0.6;
if (this.xmove>0){
this.xmove-=0.15;
}
if (this.ymove<0){
this.ymove+=0.15;
}
if (this.xmove<0){
this.xmove+=0.15;
}
if (this.ymove>0){
this.ymove-=0.15;
}
if (this.xmove in |-0.15,0.15|){
this.xmove=0;
}
if (this.ymove in |-0.15,0.15|){
this.ymove=0;
}
this.newx=playerx+this.xmove;
this.newy=playery+this.ymove;
if ((onwall(this.newx+1.5,this.newy+1.5) || onwall(this.newx+1.5,this.newy+2.5) || onwall(this.newx+2.5,this.newy+1.5) || onwall(this.newx+2.5,this.newy+2.5))){
this.ymove=this.ymove*(-1);
this.xmove=this.xmove*(-1);
}
else{
playerx=this.newx;
playery=this.newy;
}
}
else{
if (this.outofwater=1){
this.x=playerx-int(playerx);
this.y=playery-int(playery);
if (this.x>0.5){this.x=0.5}
else{this.x=0};
if (this.y>0.5){this.x=0.5};
else{this.y=0};
playerx=int(playerx)+this.x;
playery=int(playery)+this.y;
this.outofwater=0;
}
}
if (this.xmove=0 && this.ymove=0 && this.freeze=0){
if (!keydown(1) && !keydown(2) && !keydown(0) && !keydown(3) && !keydown(6) && !keydown(5)){
this.hide=0;
if (this.idle=0){
setani bomy_idle,;
}
this.idle=1;
}
elseif (keydown(6)){
if (this.hide=0){
setani bomy_duck,;
}
this.freeze=0.1;
this.idle=0;
this.hide=1;
}
elseif (keydown(5)){
this.hide=0;
this.freeze=0.4;
this.idle=0;
setani bomy_attack,;
}
else{
this.hide=0;
this.idle=0;
setani bomy_walk,;
}
}
if (tiles[playerx+1,playery+2] in this.sittiles){
setani bomy_sit,;
}
if (onwater(playerx+1.5,playery+2)){
if (playerdir=1 || playerdir=3){
this.xmove=(playerdir-2)/10;
}
else{
this.ymove=(playerdir-1)/10;
}
this.swim=1;
}
if (!keydown(4) && this.freeze=0 && this.swim=0){
if (keydown(0)){
playerdir=0;
this.newx=playerx;
this.newy=playery-0.5;
if (!onwall(this.newx+2,this.newy+1) && !onwall(this.newx+0.5,this.newy+1) && !onwall(this.newx+1.5,this.newy+1)){
playery-=0.5;
}
}
if (keydown(1)){
playerdir=1;
this.newx=playerx-0.5;
this.newy=playery;
if (!onwall(this.newx+0.5,this.newy+1) && !onwall(this.newx+0.5,this.newy+2.5) && !onwall(this.newx+0.5,this.newy+1.5)){
playerx-=0.5;
}
}
if (keydown(2)){
playerdir=2;
this.newx=playerx;
this.newy=playery+0.5;
if (!onwall(this.newx+2,this.newy+2.5) && !onwall(this.newx+0.5,this.newy+2.5) && !onwall(this.newx+1.5,this.newy+2.5)){
playery+=0.5;
}
}
if (keydown(3)){
playerdir=3;
this.newx=playerx+0.5;
this.newy=playery;
if (!onwall(this.newx+2,this.newy+1) && !onwall(this.newx+2,this.newy+2.5) && !onwall(this.newx+2,this.newy+1.5)){
playerx+=0.5;
}
}
}
}
}
else{
enabledefmovement;
}
if (this.freeze>0){
this.freeze-=0.05;}
timeout=0.05;
}

if (playerchats){
if (startswith(setbomy,#c)){
tokenize #c;
if (!strequals(#t(2),)){
setplayerprop #3,bomy_#t(1)#t(2).png;
}
}
}
if (playerchats && strequals(#c,be human)){
if (strtofloat(#s(client.isbomy))=1){
setstring client.isbomy,;
setstring client.bomy,#3;
setplayerprop #3,#s(client.head);
setani idle,;
}
}
if (playerchats && strequals(#c,be bomy)){
if (!strtofloat(#s(client.isbomy))=1){
setstring client.isbomy,1;
playerx=int(playerx);
playery=int(playery);
setstring client.head,#3;
setplayerprop #3,#s(client.bomy);
}
}



Commands :
Be Bomy / Be Human - Change your race
Setbomy Name Number - Change your skin
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