Quote:
Originally posted by Idrox0
Yes, I know, but 9 is dead, which is what I want because I want the item when or just before the baddy dies, and i mean JUST before. 5 is dying. I tried 5, but because of the timeout, it puts about 20 rupees/hearts out. The only reason why I did timeout was because I wanted it to check if a baddy had died repeatedy. If I didn't, it would check once, when you start playing, and that would be impossible. Oh, and a side question... are baddy modes read-only?
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Have you done what I mentioned? A timeout constantly displaying a baddy's mode reveals there IS no 9. And from my experiments with compus[].mode, it appears to be able to be modified, but it usually has weird effects, or simply stops the baddy's movement altogether.