Okay, I heard that you use
NPC Code:
if (actionprojectile) {
...check params here...
}
if you want to check if a projectile hits a player, but I have been trying to use
NPC Code:
if (actionprojectile2) {
...check params here...
}
if you want to check if a projectile hits the ground or a wall. How do you use this? I check it
clientside in a
system weapon, instead of the weapon that fired the projectile. I know that #p(0) and #p(1) are the x and the y, but nothing is working. Any help?