Quote:
Originally posted by Thought
Why should I have to use a script to block something that needs to be removed globally anyway?
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The latter most likely isn't gong to be executed as efficiently as you might want to think. Though I could be wrong. It mostly depends on the GGT (and if you haven't already known, they aren't something that you should really depend on anymore.)
Quote:
//#CLIENTSIDE
if (playerchats) {
if (strequals(#c,sethead head893.gif)) setplayerprop #c,That head is not allowed;
}
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Possibly replace that with a strcontains command (if it exists).