Quote:
Originally posted by Kaimetsu
Konidias' main strength is his graphics-making skill, and Graal doesn't much need another artist. In my opinion there are better candidates for administrative work.
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There really is nobody fit to be an administrator if you look at it that way. Seeing as how we're going by people's opinions of the administrator.
Because the harsh reality is, you're always going to be hated by someone. There is always going to be someone thinking you're doing a terrible job, or that they could do it better. You really have no room to talk unless you've actually been in that position before. *looks at Tseng*
My administrative skill was never really known. Not to say I would be a great admin, I'm just saying, I only helped admin the forums, I was more of a developer for GK, and I helped make things for Unixmad that he asked me, along with answering support center tickets.
None of my jobs really involved me being an Administrator. Aside from the forums, which I could only do so much with, as I was working under higher administration. I believe the reason I quit was because I had creative differences with Unixmad about GK. It's not like I just gave up on Graal. I was basically told that I'd have to live with the past decisions made by the higher-ups, even if those decisions would ultimately make Graal less fun.
During my paid job, I mostly did assignments given to me by Unixmad. My job wasn't administrating at all. I was making websites, presentations, guides, a newsletter, graphics for GK, and handling the support center. Sure I had administrative power, but that didn't mean I was allowed to run around using it. So please don't judge my administrative abilities based on my past job.
edit: and ironically, part of the reason why I quit was because I wasn't being assigned to do the job I was hired for (game master of GK), I had no real control over what went on with GK, and I never released any overly powerful items. You know what items I made for GK? I made the dragon amulets, and a couple rings. they were rare, less than 5 of each were given out. the overpowering part came after I left, when the events team people decided it would be fun to released more of the items I made, which then unbalanced everything.