Quote:
Originally posted by Deek2
But that would only add lag, wouldn't it?
player->text->[clientside filter]->server->players
The text would be filtered before it even gets displayed to the other players.
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No, you misunderstand what I said. Two sets of text would get sent to the server, not one. Though, I suppose it depends on whether or not all data is passed out as it's received, or if a delay occurs between the receiving and sending.