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Originally posted by Python523
look, I was there when Stefan added it, I know how it works, when a player chats it sends the text to the server, it's always been that way, the server then sends the text to the other players which makes it appear over their heads. It sends the text to the server, the server filters it, then its sent to the other players.
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But that would only add lag, wouldn't it?
player->text->[clientside filter]->server->players
The text would be filtered before it even gets displayed to the other players.
Quote:
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Regardless, in his version, I do believe he is mistaken - it'd still send the swear-filled text to the server, but would send replacement text shortly after that (When the next .05 timeout executed, presumably).
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