View Single Post
  #38  
Old 10-11-2003, 09:46 PM
Ziro_Vitrudestec Ziro_Vitrudestec is offline
Registered User
Ziro_Vitrudestec's Avatar
Join Date: Jun 2003
Location: California
Posts: 844
Ziro_Vitrudestec is on a distinguished road
Send a message via AIM to Ziro_Vitrudestec
Quote:
Originally posted by Satrek2000


Where in all this (except boss killing) do random alchemy items cause any unbalance?
First, people can be VERY faster than others with those alchemy items. This effects EVERYTHING. Then there's the parts of leveling up, collecting items, buying items from stores, kingdom wars which are a part of RPing, and trading items with players. Alchemy items effect ALL of those parts of the game. You can fight easier with them. Those who fight easily make money the easiest. With money, you can easily buy items from stores. You can also collect and buy items to trade with players. And in kingdom wars, the people with the best items will fight better. Some may say that kingdom wars should be based on RPing only, but I think the players should evolve beyond such a necessity and be able to simply fight their best in battles, and not come back into the same battle after being defeated.
__________________
Harbor Master Raghnro Diomora II of the Crescent Pirates
<taken off AIM, Ryan W referring to Zormite on GK after I told him why they're not a fish-like race anymore>
Freak0102: That's like the new Governor of CP saying "I don't really like pirates since GK doesn't have eye patches and stuff, so let's be guys who think pirates are cool instead"
Reply With Quote