Quote:
Originally posted by Ziro_Vitrudestec
You're asking for a different genre of a game (which is more like a sub-genre of MMORPG). The fact that leveling and collecting items is a MAJOR part of this game means that these items do create a big impact of unbalance. The game is NOT all about roleplaying. If it were, I wouldn't care since items would not matter. However, such is obviously not the case. If stats and items are going to matter, things should be balanced and fixed.
|
If you walk arround, buy and trade maps, then complete them with steadily increasing weaponary, then go to pk or duel other players for the sake of pking or duelling, then I believe that the major part of the game is fighting for you. But others spend their time farming, charming bomys, mining and roleplaying - those will certainly fight every now and then, even do maps, but it won't be the major part for them.
If fighting really was major, you wouldn't be able to advance without it. But you can. The only unbalance is that there are (at first glance) more options of fighting than doing anything else, but as said before, it's what you make of it.
That's the trick with roleplaying.