
10-07-2003, 03:15 AM
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Former Classic Staff
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Join Date: Dec 2002
Location: Northwest Vermont
Posts: 1,452
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woah-ness.... I finally figured it out... it turned out that it had to be:
dy = centerx-playerx;
dx = playery-centery;
yea... i think that the playery-centery inversion is kindof wierd... as well as the x's going under dy and the y's going under dx... BUT I JUST HAD TO FOOL AROUND WITH IT A LIL'... god... 2 months of heavy... heavy thinking and I FINALLY get it...
Now just to mess with the pull scripts. |
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