Quote:
Originally posted by alarid0
picturing 2k2 terrain with real lights is really starting to remind me of Diablo or Baldurs Gate right now...
actually i was thinking of something more simple. laying an image with transparencies works fine for lights, but putting down seteffect (basically one big image over the level) and then a light.....well...bleh screw it ill do something in photoshop to show it otherwise i suck at explaining things
the attachment - - -
1) our base image
2) basically what it would look like under graal light (not perfect but i think it works)
3) base image with a seteffect to make it look like its darker
4) #3 with a graal light overlayed - it looks foggy
5) #3 with what i wanted, something that could gradually take away the seteffect effect as the values of the gif get lighter (is that possible?) and then also i think i might have put a dim graal light on there
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Methinks you'll have to settle with what is available for now.
Quote:
Originally posted by Kaimetsu
Ah, holes in the darkness? Tricky. I don't think it's possible at the moment, and I can't think of any simple way OpenGL could be persuaded to draw such a thing. Perhaps the best would be to have a seteffect mask in memory and alter it as lights are drawn, but that'd slow things down considerably.
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I know that on my Radeon 9700 PRO I couldn't use OpenGL for Graal v3. I had to use DirectX :x But that wouldn't make much difference would it?