Quote:
Originally posted by Kaimetsu
Would be nicer if there were fewer trigonometry calls, but I guess rotation matrices are a little demanding for most people.
I've always liked working clocks in games. It's attention to detail, y'know? I like windows that can be opened, I like lamps that can be operated, I like barrels in which the player can hide. It all adds to the immersive nature of the world, and promotes emergent gameplay.
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All of that is in Oasis... most of it is working already.

The wall clock ticks and the hands move according to the time. Windows can be open, even the curtains can be opened and closed.