Quote:
Originally posted by Kaimetsu
Would be nicer if there were fewer trigonometry calls, but I guess rotation matrices are a little demanding for most people.
I've always liked working clocks in games. It's attention to detail, y'know? I like windows that can be opened, I like lamps that can be operated, I like barrels in which the player can hide. It all adds to the immersive nature of the world, and promotes emergent gameplay.
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Or high grass you can hide in. Yeah, if you have that sorta stuff games are just more fun. It's fun to discover those, for example.