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Old 09-21-2003, 03:24 PM
FreezeBurnX FreezeBurnX is offline
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Quote:
Originally posted by Ziro_Vitrudestec


Kingdoms weren't even the best part of 2001 at its greatest. I was addicted to Graal 2001 back in late year 2001 and I was barely even involved in kingdoms. I joined PC after playing G2k1 for a good while and made up the name "Raghnro" which I use in CP on GK now. GK was awesome. I loved working hard on farming apple trees to save apples to have a big round of pie-baking to go to the market and buy that hat I would want so badly. Then I would take time off doing that to go do one of the few quests. The fact that there weren't many quests made things great. The fact that there wasn't too much of anything was great. The economy wasn't full of too many things (mostly hats, instruments, and tools). There were only 2 heart quests. Then while I was still busy doing things (trying to make money), things would be released (new job-related things like cows and snowcones...bomy moon). It would be hard to get bored on old G2K1. If anyone played enough to do everything and get bored, that person was probably staff. So, they would keep themself busy and probably not get bored either.

That's what made G2K1 great. Kingdoms don't fix anything.

Edit: Oh yeah, and having new bodies and HP system didn't help. Neither did making the game free. It would have been best to keep it gold, and keep the old classic feel to it. This way there would be one gold server with a classic feel (it would be like a playerworld you can only find in heaven), and then you'd have Graal Kingdoms (something completely different and fun in a different way). And then, maybe a 3rd development! There wouldn't be need for a 3rd one, but it might be nice.
I don't agree fully here. I think Kingdoms helped to increase the count too, but you could do many more quests if that bomy-human morpher were back...
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