View Single Post
  #5  
Old 09-10-2003, 05:22 AM
Ziro_Vitrudestec Ziro_Vitrudestec is offline
Registered User
Ziro_Vitrudestec's Avatar
Join Date: Jun 2003
Location: California
Posts: 844
Ziro_Vitrudestec is on a distinguished road
Send a message via AIM to Ziro_Vitrudestec
Quote:
Originally posted by Stefan
The 'events' idea sounds good. Each week or so the conditions of the kingdom islands and the main island could be changed, so you have some monster invasion on one of the island, or you have a flood, massive numbers of worms and bees and snakes, different weather (when we add weather), lower prizes in shops, items can be found by digging (like easter eggs).
Then someone should also connect those things to introduce some kind of story or impression of history
(because the players have fought back the monster hordes the shop keepers have lowered their prizes and celebrate the victory, some players get a special golden naginata for their brave behaviour,
some other island could have bad rain, you see many worms, and water elementals coming out of the ground and hitting you)
Yes, these "events" would be fun for us, but roleplaying on Graal Kingdoms needs to be enforced more. Things are rather messy right now- reset needed, kingdoms are a mess, and while GK is obviously ment for RPing, noone seems to do it.

These story events should work with roleplaying (as should all events). In fact, all events should be tied to RPing. Sometimes, there should be a way one sole player can come out on top (like the way you said players get golden naginatas) and get an item with a "RP story" behind it (you press F12 to read), with any players being able to use it. The story could say something like "This is the flaming black flame sword of inferno given to Jack Rackham, the pirate for defeating the army of worms which invaded Bomboria. He was acknowledged for his bravery with this gift from the merchants around the world who were thankfull for Jack Rackham's restoration of the world's main trading town" (and maybe even a more detailed story of this story event). So the player becomes a kind of hero. These should be very rare though. As for current type of events like tournaments...they should be integrated more into roleplaying. The event hosts should at least act like wealthy noblemen hosting fighting tournaments (if that's the event) or other types of events. Maybe the items won can sometimes have RPG stories behind them (again, the ones viewed by pressing F12). But other than, more things should be given out in events (money, diamonds, etc.). Maybe none of the items should have any special meaning other than making a player look important (meaning the weapons do as much damage as a diamond blade, and no items that can't be worked for in other ways like purchasing in stores). So players would be able to gain status of popularity by being kings, heroes, or tournament champions.
__________________
Harbor Master Raghnro Diomora II of the Crescent Pirates
<taken off AIM, Ryan W referring to Zormite on GK after I told him why they're not a fish-like race anymore>
Freak0102: That's like the new Governor of CP saying "I don't really like pirates since GK doesn't have eye patches and stuff, so let's be guys who think pirates are cool instead"
Reply With Quote