
09-06-2003, 08:13 PM
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Registered User
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Join Date: Jun 2003
Location: AR
Posts: 52
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Ok i think i got this right lol
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//#CLIENTSIDE
if (weaponfired&&this.on=0) {
setani birdtransform,;
replaceani idle,birdidle;
replaceani sword,birdattack2;
replaceani walk,birdidle;
this.on=1;
}
else if (weaponfired&&this.on=1) {
setani birdreform1,;
replaceani idle,idle;
replaceani sword,sword;
replaceani walk,walk;
this.on=0;
}
if (playerchats&&strequals(#c,land)){
setplayerprop #c,:escends slowly::;
setani birdland,;
disabledefmovement;
}
if (playerchats&&strequals(#c,fly)){
setplayerprop #c,::Rises rapidly into the air::;
setani birdfly1,;
enabledefmovement;
}
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if there is anything wrong with the format tell me and i will fix it |
__________________
My first roll on Kingdoms
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