you can save it in v2 and then open v3... but it seems to have the same effect as the one I was using before.
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No amount of playing a computer game will change a fundamental physical fact.
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to Kaimets: I named it momentum because the player's x and y coords will continue motion at that rate.
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1) Moving diagonally increases the player's speed more quickly than solely moving in any of the four main directions.
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This isn't my problem
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The onwall check, for example, is inaccurate.
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This IS my problem
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Application of KSI-GS could fix it, but I guess you don't care about that any more than you care about vectors.
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It's not that I don't care, it's just that I don't know. I was told that I could use vectors on this script just to shorten it, which leads me to believe that it is also fine the way it is.
I am NOT very accustomed to making scripts as I believe that you probably are. I deny that I am a good scripter if anyone believes that I am. I am better with ideas than I am with putting them into effective scripts.
--Just ask Kat, he'll tell you that I'm bad at explaining ideas, too.