Quote:
Originally posted by Kaimetsu
Graal doesn't care about the order in which you draw the polygons, amigo. It doesn't have any effect on the end result.
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I know that I meant in general sorry for not being specific i was tired
Quote:
Originally posted by Kaimetsu
What possible alternate approach is there? The polygons at the front need to be at the front of the scene, otherwise it looks stupid. No magical formulae are going to change that.
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I know I just wondered if there were any tutorials that anyone knew about for using polygons and how you would know the location of each point based on x , y, z, direction, and rotation angle
And I was guessing the new coding / scripting engine would allow alot more game manipulation whenever it is released.