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Old 08-26-2003, 02:17 AM
Tyhm Tyhm is offline
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Thanks Kai, you put to words exactly what I was trying to get across.

Koni, go for it and best of luck. But I still say you're still wrong. If you don't know how a bug could appear that causes a death loop, I can guarantee that such a bug will appear because you don't even know how to look for it. If you think you can debug things before anyone gets on your server, I'm certain you don't know how to debug a MMORPG. I know it sounds harsh, but that's how it is.

Also, you expect players to be honest. That's a HUGE risk. "I just got killed by the same bug!" "Yeah, so did I!" "Me too, twice!" "I got killed three times because I thought you fixed it the first time!" "I got killed while I was just standing here, I don't even know how, gimme back my life or I'll sue you!" At the very least there should be a death log: [Account] was killed at [time] [date] by [method] - [damage] > [their health]. Even then, best of luck rooting through that 9-meg file every time something goes wrong that eventually gets past the false reports to you.

"I dunno, it's not finalized, it can be modified" - if there was ever proof that you're being overly ambitious and don't actually know what you're getting yourself into, this is it. You can't just wing it with Newbie Saint. You can't just make last second modifications to a system that's implimented because the players petitioned for it either, because there will always be at least 25% of your server (usually comprising 90% of the people on at a time) that demand a bad idea be implimented. Trust me. I worked on Classic for how long? Day/Night was a good idea, then a bad idea, then a good idea again, now it's a bad idea. Races were demanded for 2 years before I finally put them up, then rioted against for half a year after. Everyone wanted new quests, then railed against them - wanted the map fixed, then railed against the fixes - wanted Avalon and Destiny updated, then wanted them back in their hanging-off-the-world position...if it seems like I'm saying you can't win, there's a reason.

You say there's justice on PKers. That there will be a system, that in-game laws will be enforced. Somehow. But none of it's set in stone and, since it is after all your game, you can change it whenever you need to. Bad idea.

My concern was and remains that you've got an abstract idea - a good one, but an abstract one - of how this should work, and you're itching to impliment it. Don't. It'll make Oasis a lesser server for it. You're thinking out of the box - thinking in abstracts about ideas that might not even be possible - and I'm thinking inside the box. Go on and change the paradiggum if you want, and I hope you actually can, but this presentation isn't convincing me. Since that was the point of the poll - essentially, Are you convinced that [Semi-/]Permadeath will be a good idea? - that's your answer. No, I'm not. Come back when you have a perfectly outlined system on a perfectly bugfree world with perfectly honest players and we'll see, but I don't believe you when you say you can take an unfinished playerworld and give deaths permanent penalties because there will be no bugs you can't handle and your players won't be like my players because it's your world.
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