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Old 08-24-2003, 01:49 PM
konidias konidias is offline
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Quote:
Originally posted by Tyhm
I'd love to vote for permadeath, but in good conscience I can't. There will always be too many ways to die. There will always be some jerk willing to restart just to put a knife between your ribs. There will always be some bug by which you die every time you revive - even if just for a day, even if just for a minute, that'll permanently screw over people who've been playing for a long time, people who don't want to give up everything they've worked for, all their amassed wealth. I agree it'd be awesome in theory, but in practice I KNOW it's a bad idea. Case in point, Kingdoms. Classic even. You can go on and have your experiment if you want, but people WILL be stupid, people WILL ruin the game for each other. I hope, and believe, a compromise can be found - if you remember early G2K2, it was almost impossible to die. If it's that hard to get yourself killed, then hell yeah the penalty should be steep! Possibly even permanent!

In my D&D groups, the rule is simple: You only die if you do something stupid, and you pretty much never get your character back. If you can guarantee nobody ever dies by doing something other than a clearly suicidal act - you can't die on a quest, only get set back, you can't get killed by anyone at any level unless you're attacking too instead of running away - then yeah, go for permadeath. But it should be the LAST thing you add, not the first.
Like I said, it all relies on factors of how easy it is to die, how hard it is to get life pendants, etc. You can't just shun it away because you don't think the system would work on GK or classic. Because it's pretty clear to see that I'm not making Oasis like GK or classic. The system wouldn't work there, why should it?

There will always be jerks that want to kill you, but who is to say they will succeed? They will be low-level, and even if they do succeed in killing you, there is still a chance for you to have revives. Not only that, but the person that killed you will get a bad rap, you could hire people to kill that person, etc.

At the very least, you can run from people that are trying to kill you, until you become strong enough to kill them. As for a bug that kills you constantly... I really don't see how that big of a mistake could be made, but playeraccounts could be backed up so that it would be possible to backup the account to before they died.

Then you have the fact that you can be revived without using a life pendant, if you get people to cast a spell on you while you're dead, or to revive you through some other method. Please PLEASE do not look at this idea and try to put it into GK or Classic, as it's not going to work. In Oasis, I really am doubting that people will just get killed so many times in a row that they will lose ther character. Especially high level people. Unless you're completely idiotic, and you keep reviving and trying to fight some guy that is way stronger than you.

It also sounds like you're only thinking of a one time permadeath, like you get killed once and that's it, game over. Make sure you understand that there are ways to stay alive, and ways to come back even if you get killed.

As for adding it in last... Why? It's a totally vital part of the gameplay, and adding it last would be silly. If I add it first, then I can balance and adjust everything that I add from there on out. It would be like telling Stefan to do this system to GK right now. It would be a disaster doing it that way.
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