Thread: players in room
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Old 08-23-2003, 03:46 AM
Tseng Tseng is offline
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Quote:
Originally posted by Kaimetsu
It depends on Graal's inner workings. If you're using a literal compiler/interpreter that doesn't make a distinction between & and && then it's more efficient to split up the checks - if you combine them then it'll happily evaluate the whole condition without stopping to check if it's already invalidated itself.
Well, I think I said it before, but I am only talking about an:

if (event && flag=true) {

compared to:

if (event) {
if (flag==true) {

type situation - if the event occurs, how could it invalidate itself in either?

Or, are you talking about if the event doesn't occur at all? That's the only way I can think that it could be invalidated...
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