Well IM probably missing something very obvious and stupid about this.... but
NPC Code:
if (playerenters) {
setstring serverr.warp,#v(#s(serverr.warp)+1);
}
It keeps setting the string to 1 nothing else just 1 everytime
Will not work neither will variations for it for some reason.
Can someone point out what im doing wrong its been a while since I have had to mess with server variables since most of my work has been offline (BTW that would work fine if it was a client.var)