You'll also run into the problem that not all the servers are located in the same datacenter, so there will be lag time between transfering stuff between servers, maybe not a huge ammount but maybe a tad noticable, plus you will have *****s doing like
NPC Code:
if (created){
timeout = 1;
}
if (timeout){
with(getserver(delteria)){
with(offlineplayer(whatever)){
for(i=0; i<100; i++) addstring transfer.string,#v(i);
}
}
timeout = 1;
}
to cause lag time on the servers because it will take up resources to transfer the strings from gserver to gserver, the idea is kind of nice but I don't think adding it would be worth it