NPC Code:
with (getserver(Delteria) && getplayer(#a)){
setstring transferr.moneys,#v(playerrupees;
}
with (getserver(Delteria) && offlineplayer(#a)){
setstring transfer.moneys,#v(playerrupees;
}
What if getserver could only set transferr and transfer strings - nothing else - and would need a player before it would do anything? Then servers could exchange data with little or no gaping security holes.