When I made this script I was thinking on multiples of 16 and fooling around a bit. I didn't post the entire script but the key equations in it.
I already know it works, so don't say that it won't unless you've checked on something other than 800x600 or 1024x768. I just don't know how it works.
I made it without knowing what I was doing is what I'm trying to say.
Like I am saying... I was just working on multiples of 16 because tiles in a row/column of a level are 64, pixels per tile are 16, etc.
Quote:
Originally posted by Chrisz
Sorry for double posting.. but i also noticed you /32 x.x that's wrong... graal tiles are 16x16 pixels ;x... 32x32 = 4 tiles
NPC Code:
viewx=playerx-1.5; if (viewx<0) viewx = 0;
And i think that should be what your looking for You can work out the rest.
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