
08-09-2003, 06:33 AM
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Registered User
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Join Date: Jun 2001
Location: United States
Posts: 563
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Job Expansions
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I. Fishing
-Each fish should cost around 10p each just for normal fishes, and the more expensive fish, or possibly a 'diamond-back fish' would cost 30p but be very rare.
-fish skins (scales) could be used to make armor or boots or strong sacks that can hold more than the normal sacks.
-there should be different rods, and you should be able to upgrade your rod to have new strengths and luck buy gaining fishing experience.
-players should be able to craft aquariums to put in their houses where they can put fishes that they catch and breeed the fishes, which could possibly make a new species of fish which could cost a lot to sell.
II. Farming
-Players should be able to make a nice profit from farming vegetables, and there should be stores where you can rent a space to make vegetables where you can be alone.
-Each different vegetable type should sell for a different price, like corn for 3p each and other harder to get vegetables would sell for more.
-Instead of planting the plant, players should be able to buy a bag of seeds at a plant store, or seed store... that they can use to plant the different kinds of vegetables.
-Also players could be able to "compress" seeds to make a super seed that would make a new type of vegetable that would combine the attributes of each vegetable type they put into it, eg (if they put in 2 tomato seeds, a potato seed and a carrot seed, it would add all the hunger points and divide them by 2 to to make the new hunger attribute) and it would also sell for more depending on how well the player create his seed.
III. Housing
-There could be a shed, or 'cart' where players could put their vegetables right outside of their house.
to be continued.... |
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