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Originally posted by voicedcow6666
That was one of the more stupid remarks which I've seen of yours.
You have no clue about my past in programming and my knowlege in it.
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Well, okay. Either you're a new programmer or you're an old programmer who never learned anything. Better?
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And thiso.strings already have a preset use, as Jagen stated
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Indeed they do; specifying that the strings to be accessed are those of the active NPC. Just as they do in Trevor's script.
Now, would you like to continue this debate with some maturity or are you going to continue to resort to pathetic flaming?
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Jagen said:
I don't find it more logical at all, simply because of the fact that serverside, this. strings don't exist for the client, therefore using a this.string makes sense, since they only set on the active npc, and the npc that is getting the player, is the active npc
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All you're establishing is that it isn't
necessary to use thiso.strings. Do you disagree with the statement that it promotes uniformity?