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What's the point of a mystical "level" value that determines the strength of a character? That's pretty far from reality, methinks.
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RPG tradition, mostly. I am looking to reinvent the wagon, not the wheel.
Also, level values keep strong players from whomping on newbies. It is generally accepted on a 100 level scale to implement a 5-10 level cap on difference between party members and sparring opponents