View Single Post
  #18  
Old 07-26-2003, 02:35 AM
draygin draygin is offline
Telmont Bandit
draygin's Avatar
Join Date: Feb 2002
Location: Ohio
Posts: 2,550
draygin is on a distinguished road
Re: Artificial Intellegence!

Quote:
Originally posted by Chris1Polly
Well now that Ive finished my systems and debugged them Ive moved onto npcs that will actually do some thinking instead of randomly running around and killing things. Well Ive got a simple guard who has a 10 tile field of vision, all of it works except when he resets after going after someone who has a low alignment rating (its a string on the player created by my system not the regular graal AP) After he gets done chasing someone he should go back to his idle mode, which he does. Problem is once thats done he wont return to attack mode if he needs to attack someone again. Heres the script, tiny bit messy I have yet to refine it. Lets see if any of you can understand why he doesnt reset. Thanks
Heh, man that sounds almost exactly like a rip off of eq because thats exactly how they do it. Faction and guards that have what we call an aggro range that will attack you if you get to close and they dont like you. It doesnt seem like a very original thing to be scripting. I hope you're planning on making it unique and not a straight rip from another game. Because that would be bad.

(edit the initials of the game if its bad Kai I know its frowned on but I wasnt advertising I was pointing out how everything he posted is exactly how it is from something else.)
__________________

I stole Spanky's gold!
Reply With Quote