View Single Post
  #4  
Old 07-15-2003, 07:06 AM
Ziro_Vitrudestec Ziro_Vitrudestec is offline
Registered User
Ziro_Vitrudestec's Avatar
Join Date: Jun 2003
Location: California
Posts: 844
Ziro_Vitrudestec is on a distinguished road
Send a message via AIM to Ziro_Vitrudestec
Quote:
Originally posted by Stefan
There is a GK kingdoms template but like you said it wouldn't be good to let people just make a copy of the current things and so moving players away from the current Graal Kingdoms, so we must find ways to avoid that and still give the possibility to use Graal Kingoms content if wanted.
Well, it would take much more time to prepare a template that's useable, I suppose, wouldn't it? Perhaps if the default template is completely contentless (rather than having an overworld structure, with the same towns and such) so that managers can easily place predefined objects on the overworld (castles, shops, places to produce items, dungeons). And have it so managers have to design their own dungeons. Maybe a level generator? All I know of is the dungeon generator (and of course the old world generator )...I don't know if that dungeon generator serves the same or similar purposes. Making it simple, yet so that it's not a direct copy of Graal Kingdoms would work well. And also, when placing the tables that produce things onto the game (by a developer)...perhaps having it so the person has to decide how many of each item it will take to produce another item (example: a developer would choose to make it so it takes 20 boards to make a bread stack). I realize this would be a lot of work and take time, but a Graal Kingdoms template would be awesome.
__________________
Harbor Master Raghnro Diomora II of the Crescent Pirates
<taken off AIM, Ryan W referring to Zormite on GK after I told him why they're not a fish-like race anymore>
Freak0102: That's like the new Governor of CP saying "I don't really like pirates since GK doesn't have eye patches and stuff, so let's be guys who think pirates are cool instead"
Reply With Quote