Quote:
Originally posted by James
Make a poll and if over 70% of the players want the old HP system it will be done. Otherwise it will only be taken into consideration.
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The new system is far superior, for projectiles, weapons, and the like.
I believe users simply disliked the 'difference' of it, as well as some implementation problems. Let's see if we can't re-implement it in a more efficient, simpler manner. For one thing, spars take far too long in the new system, which was a big complaint. So, let's make the max HP less. I always thought it was rather arbitrary to have 33.3 HP per heart - let's make it 5 or 10 or 20. Something more managable, and more evenly divisible for quests.
Like I said - it's all about the implementation.