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Originally posted by CheeToS2
When/where did Stefan mention it?
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Various places. We've been discussing possible new features for it.
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How is it going to be formatted differently?
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Formatting will be mostly the same. There might be a new prefix for denoting strings, but I'm not sure about that.
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Why do it in the first place?
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You will know when you see it. It's a huge improvement.
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Is he going to release a script converter along with it, or make it backwards compatible, or what?
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Both, I think.
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Originally posted by prozac424242
Stefan did forum pm me that they are debating to allow offline scripting in the graal game, becasue of the new scripting engine he is working on. it is not totally clear on exactly what it all means.
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Hmm. I'm fairly sure that they'll be removing non-NPC-Server scripting. I think that's probably linked to the offline scripting stuff. But I guess we'll find out soon enough - Stefan seems to be making amazing progress.
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And Kai, I am intersted in learning interpolation, like the runes script you posted long ago ... where it 'fills in the blanks' limited by the .05 timeout on drawing light on the mouse x and y, etc.
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That'd be an easy thing to teach. Easier in real life with a chalkboard or something, but c'est la vie.
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Also interested in the 3d engine principles, like in that script you made a year ago or so... that was cool. Every get it to work with the line drawing commad that Stefan added, to make a wireframe model?
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Well, I changed over to showpoly (and hence made the polygonal sphere). Then I started writing my alternative to the depth buffer, but this thing was
complicated, and I never quite finished it. It would've run pretty slowly anyway, though.