
06-12-2003, 01:13 AM
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Join Date: Mar 2001
Posts: 7,206
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Quote:
Originally posted by konidias
Oasis is fairly complex in its development and design, but I'm aiming the gameplay to be as simple as possible. I mean, some of the best games on the market today can pull of complex things with very little effect on gameplay. Take for example, Zelda: Wind Waker. The game has all sorts of complex elements. Fire, wind, water, light, weight, swinging, jumping, crawling, fighting, sailing, playing music, projectiles, etc. But for the most part, the game is played with the analog stick and a couple buttons.
Most of the awesome games today can be played by 5 year olds. Literally. I was at my older sisters house and she had a 5 year old boy there and he was playing DOA and Halo on the X-Box.
So better doesn't necassarily mean more complex. Maybe behind the scenes, but not to the average player. You're only thinking of something like Graal Kingdoms, but that is it's own world, there are many ways to make better playerworlds than Era without having guns or complex systems.
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