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Originally posted by Ghost Pirate
Let me put it like this If you have it at 50% learned you can't still do it because you only now how to do 50% of what needs to be done, meaning that I cannot do what I'm trying to do because I've only learned it 50%. This goes the same for 90% 99% and 99.9%. I cannot complete something if I don't know it 100%
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Let me put it another way then: you learn it to 100%, and you can do whatever the skill lets you do, okay. Now, with crafting, using the skill, you get better, and can increase it to 150%, increasing your rate of success by doing so. That's what I meant with 50 and 100% before - you complete your training, then you gain experience and knowledge by using the skill.
Quote:
Originally posted by Ghost Pirate
I don't see a battlemage class. Warrior-Priests
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Some people fight by means of physical weapons ans spells - or fight with weapons and use spells as support. Someone who focuses on weapons is better than someone spreading his attention on weapons ans magic, so I think it is still balanced and rpish like that. Multi-classing, in a way...
Quote:
Originally posted by Ghost Pirate
As fine as that may sound, it still makes things unbalanced, I cannot stress enough that it is not praticle for all these classes to be capable of crafting items.
For example [...]
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A weak guy could still swing a hammer - maybe a lighter one, resulting in less quality, or the standard seized, but then only once every hour with recovering - it's not impossible, only the outcome will be different.