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Originally posted by Ghost Pirate
Also 100% means learned 80% means not learned...
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What about 50% means learned, 100 means perfect? You can go up to 50 by learning, and to the 100 by doing it yourself, practicing if you want. The chance of success rises, say it's 50:50 at 50% and goes up to 99:1 at 100%.
Quote:
Originally posted by Ghost Pirate
Its not logical that Wizard/Priest can/want to smith.
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What about the "battlemage"? Also, for example, in Aengus profile the confusion-resistance is mentioned as a plus for warriors. But in this system, could a warrior even learn to pray?
Quote:
Originally posted by Ghost Pirate
Also having class required skills would force players to work together which should be the main point of Graal. To work as a team. Also this makes everybody important no matter what level. (It also makes every class more important, instead of everybody running on over to the barbarian class)
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I think using bonuses on skills for a certain class would be even better - you can do something that your class isn't famous for, but you're quite bad at it and risk ruining the rescourses you're using to some extend - maybe even risk to damage your tools.