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Old 06-04-2003, 12:17 PM
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Class-specific skills continued continued continued

Here are the Thief specific skills now. Then I will wrap up with a brief overview.
  • Thief Specific Skills:
  • Increase Accuracy
    Requires Level 2 Increase Evasion
    Max Level: 6
    Time Required Before Reuse: 1 minute
    Time Added per Level: 5 seconds
    Time Required at Final Level: 1 minute 30 seconds
    This skill increases a Thief's accuracy for a short time. At level one, he will have 5 seconds of skill time and WC+1. With each level he will gain 5 more seconds of time and one more WC. At the final level he will have 30 seconds of time to take advantage of Weapon Class + 6. So, if the player has a WC of 8, it will go down to 2. That's a great improvement that can make a big difference in a fight, or in preparation for a robbery. This skill does not overlap with Increase Damage, but can overlap with Increase Evasion.
  • Increase Evasion
    Requires Level 2 Increase Damage
    Max Level: 6
    Time Required Before Reuse: 1 minute
    Time Added per Level: 5 seconds
    Time Required at Final Level: 1 minute 30 seconds
    This skill works exactly as does Increase Accuracy, just replacing WC with AC (evasion). At level one, AC+1 which lasts for 5 seconds. At level 6, AC+6 that lasts for 30 seconds. This skill can overlap with Increase Accuracy, of course. In fact, the two basically work hand-in-hand to start a fight (or to end one). As with its counterpart, this skill does not overlap with Increase Damage.
  • Backstab
    Requires Level 1 Increase Accuracy
    Max Level: 10
    Time Required Before Reuse: 30 seconds
    Time Added per Level: 1 second
    Time Required at Final Level: 40 seconds
    Preparation Time: 0.5 seconds
    This is the Thief's main skill. With this skill, he can sneak up behind a player and end his life with one blow. The chances of success rise with each level. The one thing the user MUST remember is that this will ONLY work if you are attacking the BACK of the player (this skill ALSO requires that you use a dagger type weapon)! That is why it is called backstab. Here are the chances of success with each level:
    Level 1
    4% chance of success
    96% chance of failure
    Level 2
    8% chance of success
    92% chance of failure
    Level 3
    12% chance of success
    88% chance of failure

    .. and so on until ..

    Level 10
    40% chance of success
    60% chance of failure

    If the player succeeds in using the skill, the victim of the attack will die. There's not much more to say about it. Obviously, this is extremely difficult to pull off in a combat situation, seeing as your opponent would be ready for such a move. This skill takes ONE HALF-SECOND to prepare, to keep things fair, and to still enable its use in combat. It is best to use when the victim least expects it. Finally, if the skill succeeds - it will always hit. WC plays no part in the success of this skill.

Now before the summary, one last and important thing: the distribution of skill points. Here's how it'll work:

With each level up (overall level) you will gain a certain amount of skill points. Now here is how many you will get per level. One skill point = one level in a skill. You can add to a skill you've already leveled or level a new one. This, of course, can be changed if needed, but I think it works out well and balanced.

Levels 1-4: 1 skill point gained
Levels 5-8: 2 skill points gained
Levels 9-12: 3 skill points gained
Levels 13-16: 4 skill points gained
Levels 17-up: 4 skill points gained

So there you go. All the skills, nicely put down. I made sure that they were balanced out well, if I mussed up at all, please do tell. I'd love to hear comments, suggestions, questions, or criticism. Oh, and if you feel I left something out (or miswrote something), please tell. I want to make sure this goes across properly.

Basically, I feel that if these were added into GK, the classes would finally have a function .. and they would also be one huge step closer to true balance. Of course, if those in power like these ideas, I would be MORE than willing to help out. My graphics skills are decent, and my gani skills are okay (needs some work but just some practice really). Scripting isn't my strong point but I could do it if you'd need me to. I'm an extremely fast learner. I really hope you guys like this! I put a LOT of thought into this .. spent around four hours typing all of this up! Well, I guess that's all. I'll just wait for responses now. ^_^

Last edited by Locke_boy; 06-04-2003 at 01:55 PM..
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