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Old 06-04-2003, 09:26 AM
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Class-specifics skills continued

  • One last thing in regard to not being able to use skills. If Polymorph is cast on an Alchemist who knows Self-Polymorph, said Alchemist will be able to use Self-Polymorph on himself to change himself into a more powerful monster (the amount of time required to prepare the skill is the same as below - 6 seconds). However, the chances of success are lowered. The player may even weaken himself further. The chances of becoming weaker are heightened by 10%, and the chances of becoming equally powerful are heightened by 20%. So if the Alchemist has level 5 Self-Polymorph, his chances will be as follows:
    38% chance of becoming more powerful
    40% chance of becoming equally powerful
    22% chance of becoming less powerful
    As you can see, chance is not on his side. Also, the Alchemist will not be able to use Self-Polymorph until a minimum of TWO minutes have passed. If the two minutes pass, and the player does not cast Self-Polymorph, but his opponent casts Polymorph on him again, the timer will be reset. This also applies if a player waits one minute and casts Polymorph on a target again .. if he wishes to use it again he must wait another minute.
  • Self-Polymorph
    Requires Level 2 Polymorph
    Max Level: 5
    Time Required Before Reuse: 40 seconds
    Time Added per Level: 1 second
    Time Required at Final Level: 45 seconds
    Preparation Time: 2 seconds (6 seconds if in a morphed state)
    This skill works just as Polymorph does, but oppositely! With this skill, the player can morph himself into a more powerful monster! HOWEVER! There is still a chance of failure, where the player will become weaker. Unlike it's opposite skill, this skill can only be leveled 5 times, putting the player at a greater risk. The chances at level 1 are as follows:
    53% chance of becoming more powerful
    25% chance of becoming equally powerful
    22% chance of becoming less powerful
    (At level one the skill also only lasts ONE minute!)
    With each level the chances of becoming equally powerful go down by 1%, and the chances of becoming weaker go down by 2%. So, at the max level of 5, the chances are as follows:
    68% chance of becoming more powerful
    20% chance of becoming equally powerful
    12% chance of becoming less powerful
    (Lasts FIVE minutes.)
    UNLIKE Polymorph, Self-Polymorph is not affected by mental level! So the chances listed above are the BEST you can get. As you can see, this skill is risky .. but there is something of a bonus, something that Polymorph does not have - this skill only takes TWO SECONDS to prepare.
    LIKE Polymorph, the player cannot use any skills or spells .. and can only act as the monster would. HOWEVER. There is ONE important exception! After one minute has passed, the player can reuse the Self-Polymorph skill (if he felt his previous morph was unsatisfactory). The only difference is this - it will not take two seconds to prepare as it did before .. this time, since you are not in your proper form, it will take SIX seconds! So make sure you are safe before trying it again!

    Priest Specific Skills:
    Since Priests do not use mana, they have 6 class-specific skills, three of which are basically the same as the three Sorcerers and Alchemists share.
  • Increase Grace Recovery
    Max Level: 6
    Time Required Before Reuse: 45 seconds
    Time Added per Level: 2.5 seconds
    Time Required at Final Level: 1 minute
    Temporarily increases your grace recovery. The skill will be cancelled out if you try to cast a prayer, attack, or use another skill. The skill lasts for 5 seconds, and another 5 seconds is added for every level up of the skill. The skill can be leveled 6 times for a max of 30 seconds. The mana recovery is equal to grace+2. The player can pray while the skill is in effect to further heighten the speed of the recovery. The skill will NOT stop recovery at half grace as grace recovery normally would - it will continue until either the skill wears off or your grace limit is reached.
  • Increase Prayer Potency
    Max Level: 5
    Time Required Before Reuse: 45 seconds
    Time Added per Level: 3 seconds
    Time Required at Final Level: 1 minute
    Increases the power of your next cast prayer. Cannot be used while "Increase Grace Recovery" is in effect. It will only affect the next prayer used, but with level up can affect more than one. It can be leveled 5 times, to up the power of a maximum of 5 prayers (you CAN cast the same prayer more than once). This includes protection spells like "Protection from fire", it would add another 5% protection.
  • Increase Max Grace
    Max Level: 10
    Time Required Before Reuse: None
    Increases your grace capicity by 4. Each level adds another 4 grace. It can be leveled up 10 times, for a max of 40 additional grace.
  • Advanced Increase Prayer Potency
    Requires level 5 Increase Prayer Potency
    Max Level: 6
    Time Required Before Reuse: 1 minute
    Time Added per Level: 5 seconds
    Time Required at Final Level: 1 minute 30 seconds
    Increases the power of prayers cast for 5 seconds after the skill is used. Can be leveled up 6 times for a maximum of 30 seconds of increased prayer power. It can overlap with Increase Prayer Recovery. It does NOT overlap with Increase Prayer Potency (you can't triple your prayer power!). In other words you can use this skill while that one is in effect, but it won't do you any good!
  • Holy Sacrifice
    Max Level: 10
    Time Required Before Reuse: 1 minute
    Time Added per Level: 6 seconds
    Time Required at Final Level: 2 minutes
    Sacrifices all of your grace points (plus 20 more) to temporarily increase your max HP. Having more than your max grace will not improve the power of this skill. With each level up you will increase the amount of time the skill lasts and how much HP you gain. Here is how each level affects:
    Level 1
    HP x 1.1
    Lasts 10 seconds
    Level 2
    HP x 1.2
    Lasts 15 seconds
    Level 3
    HP x 1.3
    Lasts 20 seconds

    .. and so on until ..

    Level 10
    HP x 2.0 (HP is doubled)
    Lasts 60 seconds (1 minute)

    For example, if you have 100 HP, and level 1 of this skill, your HP will rise to 110 for 10 seconds. If you have 100 HP and level 10 of this skill, your HP will double to 200 for one full minute. This skill requires a minimum of 50 grace, and your grace MUST be full! Using this skill will also bring you down to -20 grace to discourage instantly casting a prayer after use.
  • Holy Shield
    Max Level: 5
    Time Required Before Reuse: Once effects wear off
    Preparation Time: 1 second
    Sacrifices all of the player's grace to temporarily up his Physical and Magic resistance by 20% and 5% respectively. Each level up increases the amount of resistance gained by five percent, for a maximum of 55% Physical and 30% Magic. Using this skill requires a 2 second cast time. Also, and very importantly, a minimum of 70 grace is required to use this, and your grace MUST be full! This skill DOES stack with any resistance upping equipment or spells. However, you cannot put either resistance any further than 95%. This skill is not designed to make the player invulnerable. The length of time this skill lasts is the same as any "stat spell" like Dexterity or Protection from cold would last.

NOW I will start typing out the fighter-type skills. Just thought I'd post this first.

Last edited by Locke_boy; 06-04-2003 at 01:35 PM..
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