View Single Post
  #1  
Old 06-04-2003, 09:25 AM
Locke_boy Locke_boy is offline
Dead
Locke_boy's Avatar
Join Date: Aug 2002
Posts: 1,428
Locke_boy is on a distinguished road
Send a message via ICQ to Locke_boy Send a message via AIM to Locke_boy
Lightbulb Class-specific skills

Each class needs its own skills that sets it apart from other classes. Some sort of special attack, special skill, something. As the player gets stronger, he can advance the skill or learn a new one .. and there are a few that fighters share and that mages share. All skills are INSTANT unless otherwise noted. Also, where a minimum of mana or grace is noted, this only applies to your MAX mana or grace. You cannot use Transferrance or double your grace on an altar to use them. You MUST have that minimum amount in your max (for example, Holy Sacrifice requires 50 grace - having 50/25 grace will NOT allow you to use it!).
  • Sorcerer/Alchemist Skills:
  • Increase Mana Recovery
    Max Level: 6
    Time Required Before Reuse: 45 seconds
    Time Added per Level: 2.5 seconds
    Time Required at Final Level: 1 minute
    Temporarily increases your mana recovery. The skill will be cancelled out if you try to cast a spell, attack, or use another skill. The skill lasts for 5 seconds, and another 5 seconds is added for every level up of the skill. The skill can be leveled 6 times for a max of 30 seconds. The mana recovery is equal to magic+2. This skill is also applicable to Alchemists
  • Increase Spell Potency
    Max Level: 5
    Time Required Before Reuse: 45 seconds
    Time Added per Level: 3 seconds
    Time Required at Final Level: 1 minute
    Increases the power of your next cast spell. Cannot be used while "Increase Mana Recovery" is in effect. It will only affect the next spell used, but with level up can affect more than one. It can be leveled 5 times, to up the power of a maximum of 5 spells (you CAN cast the same spell more than once). This includes stat spells like dexterity - it will add one more stat point when cast. This only applies to mage spells! Also, this skill CANNOT overlap with itself. This skill is also applicable to Alchemists
  • Increase Max Mana
    Max Level: 10 (6 for Alchemists)
    Time Required Before Reuse - None
    Increases your mana capicity by 5. Each level adds another 5 mana. It can be leveled up 10 times, for a max of 50 additional mana. This skill is also applicable to Alchemists - but only to level 6

    Sorcerer Specific Skills:
  • Advanced Increase Spell Potency
    Requires level 5 Increase Spell Potency
    Max Level: 6
    Time Required Before Reuse: 1 minute
    Time Added per Level: 5 seconds
    Time Required at Final Level: 1 minute 30 seconds
    Increases the power of spells cast for 5 seconds after the skill is used. Can be leveled up 6 times for a maximum of 30 seconds of increased spell power. It can overlap with Increase Mana Recovery. It does NOT overlap with Increase Spell Potency (you can't triple your spell power!). In other words you can use this skill while that one is in effect, but it won't do you any good! Again, this only applies to mage spells.
  • Mana Sacrifice
    Max Level: 4
    Time Required Before Reuse: 1 minute
    Time Added per Level: 3.75 seconds
    Time Required at Final Level: 1 minute 15 seconds
    Sacrifices all of your mana to recover some HP. Having more than your max mana will not improve the power of this skill. Amount recovered is based on Magic level and level of skill. For every Magic level 2 more HP is recovered, for every skill level 15 more HP is recovered. Skill can only be leveled 4 times (60 HP). Requires a minimum of 40 mana - mana MUST be full!.
  • Mana Wall
    Max Level: 5
    Time Required Before Reuse: 1 minute
    Time Added per Level: 12 seconds
    Time Required at Final Level: 2 minutes
    Preparation Time: 2 seconds
    Sacrifices all of your mana to temporarily make the player invulnerable for 2 seconds (NOTHING can harm or help him). Skill can be leveled 5 times for a maximum of 10 seconds of invulnerability. While invulnerable the player does NOT recover mana, HP, or grace. The player can also not use ANY skills while invulnerable. This skill takes 2 seconds to prepare. Requires a minimum of 80 mana - mana MUST be full!.

    Alchemist Specific Skills:
  • Potion Bomb
    Max Level: 10
    Time Required Before Reuse: 1 second
    Time Added per Level: 0.05 seconds
    Time Required at Final Level: 1.5 seconds
    This skill requires that the player have at least one potion in his inventory. With this skill a player can throw a potion at an enemy. The skill will use the first potion it finds, in alphabetical order, unless the player specifically uses the "/mark" command to show which potion to throw (it will reset if the player runs out of that particular potion). Upon impact the potion will explode in a cloud of its colour. Certain potions will have certain effects. For example, a "potion of great firestorm" will do fire damage. Potions that typically would not do any sort of damage simply do magic-type damage. Cursed potions also have a chance of temporarily weakening the enemy, as if he were poisoned or diseased. The damage and accuracy of the attack depend on the skill's level. "Firing" of the skill is the same as with a bow (as you level the skill the "aiming" circle will get smaller at greater distances, indicating better accuracy). This skill will ALSO HURT THE PLAYER IF USED IN CLOSE PROXIMITY! Keep this in mind, and be sure not to throw too close! This skill can be leveled 10 times - it ONLY applies to potions, not balms!
  • Polymorph
    Max Level: 10
    Time Required Before Reuse: 40 seconds
    Time Added per Level: 0.5 seconds
    Time Required at Final Level: 45 seconds
    Preparation Time: 4 seconds
    This skill requires that the player has an Alchemist's talisman (so don't go throwing yours out) or any other talisman/ring that is attuned to Transmutation (Worshipping Govannon without one of these items WILL NOT enable this skill!). Wearing more than one items that are both attuned to Transmutation will not affect the power of the skill. Upon activation, the player must wait 4 seconds before the skill actually takes effect. The skill will transform its target into a random monster. This means you can actually make the player MORE powerful than he was before! The skill can be leveled a maximum of 10 times, and with each level up the chances of the player becoming a more powerful monster are lowered (-2% per level, starts at 22% chance), and the chances of the player becoming a much weaker monster are heightened (subtract the sum of the current "more powerful" chance and the "equally powerful" chance from 100). At level 10, it's nearly impossible to strengthen the player (about a 2% chance), but still possible to not weaken him, and just make him into an equally powerful monster (chances are about 15% or so). The chances of making the player an equally power monster start at 25% at level one, and decrease by 1% per level, to end at 15% (not counting the changes mental level makes). The chances are also affected by the player's mental level (as I just said) - a change of -0.1% per mental level (so a player with level 10 mental and level 10 Polymorph would only have a 1% chance of strengthing the player, and a 14% chance of making him equally powerful). A small difference, but still a difference. However, the chance of strengthening the player will ALWAYS remain, at a minimum of 0.1%. The chance of changing the player into an equally powerful monster will also always remain, with a minimum of 10%. Also - the effects of this skill are TEMPORARY. If the victim is killed, the effects wear off instantly. The effects last ONE minute, with one minute added for each skill level, with a maximum of 10 minutes of being morphed. So, here is how the chances and times are at level one (not including the difference mental level makes):
    53% chance of becoming less powerful
    25% chance of becoming equally powerful
    22% chance of becoming more powerful
    Lasts ONE minute.
    At level ten, again not including mental level:
    83% chance of becoming less powerful
    15% chance of becoming equally powerful
    2% chance of becoming more powerful
    Lasts TEN minutes.
    FINALLY - while morphed the player cannot use ANY skills (this includes spells and such) .. BUT the player can still use items, like "food" and "healing potion". Of course, a "scroll of restoration" (only if used by the player) or having the "restoration" prayer cast on the player would revert the effects of this skill. So for someone going into battle with an Alchemist, it would be wise to have a Priest along or a scroll of restoration or two. The player's stats, however, will remain the same. He will keep his speed, HP, mana, et cetera. Any equipped items will become unequipped, though. All the player will be able to do, basically, is attack by pressing "S". What the player attacks with is what the monster would typically attack with. If the player, for example, became a "cyclop" monster, then he might cast "small snowstorm" or "frostbolt". The player has no control over what spell he may cast, it is entirely random. Also, the player can be Polymorphed again .. but not after at least one minute has passed (so you obviously cannot "repolymorph" a morphed player if you only used level one Polymorph - the player would revert to his previous state first). After the effects of the morph have worn off, whatever the player had equipped will automatically be put back on .. but any lost hp from damage or mana/grace from spellcasting will not be recovered automatically. (continued below)

Last edited by Locke_boy; 06-04-2003 at 01:35 PM..
Reply With Quote