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Old 06-03-2003, 05:22 AM
Soul-Blade Soul-Blade is offline
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Quote:
Originally posted by Locke_boy


I did just think of something, and I do think it's fair.

Player-to-player theft using the "stealing" skill.

Rules to PvP stealing -

1. Both players must be in battle mode.
2. The victim will see "Player is looking shifty" (already happens) as a warning. They can run or attack (if you are too far you can't be stolen from, and if you attack them you can prevent them from using the skill - not implemented but seems logical).
3. The thief will have to successfully use the skill to steal from the player. Rules of stealing from a player will be different than that of stealing from a monster (or at least different from what they are now - they can be global if added). To steal, use the skill near another player (or drag the skill icon onto the player you want to steal from). Your level, obviously, will affect your chances of success. The base level of your opponent (and perhaps his AC) will also affect your success rate. If you fail to steal, you will not be able to try again for a certain amount of time. The time is determined by base level and agility level. If you'd like I can figure a formula for it, or it can just be some basic thing, like a certain amount of seconds per level are taken off. Anyway, once the time is up, you may try again. If you succeed in stealing ..
4. You can ONLY steal items that are NOT equipped and are NOT in a sack/pouch/keyring etc. Period. End of story. NO WAY AROUND IT! This way, people can keep their valuables safe from thieves by keeping them in bags. If they are stolen from, it's their own fault.

Lastly, stealing, perhaps, should have a gani of some sort .. it would be like casting a spell. However, the higher your level, the less time it takes (there could be more than one gani - one for each level up to a point where you can no longer improve your speed, say level 10 - from that point only chances of success increase).

I think that PvP stealing should be added. The thief class is, otherwise, rather dull. Oh, and, I also think that the "bowery" skill should improve damage while using bows, and that thieves should start with it. That's my opinion.

Okay, I'm done!
Good idea...would need to be changed alot to be applicable, though.
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